Browsing by Author "Stanco, Filippo"
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Item Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development(The Eurographics Association, 2020) Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo; Biasotti, Silvia and Pintus, Ruggero and Berretti, StefanoBézier curve is a useful tool for computer graphic applications. A curved road, a car, a roller coaster are just few examples of objects that could be described by a Bézier curve. The video game industry already used this kind of curves in their products around the late 90', but modern game engines suffer from a lack of integrated plugin capable of manipulating and exploiting the full potential of a curve. Usually, modern game engines rely on external tools for addressing curves manipulation or they just solve some specific problems related to curves, such as animation control. In this paper we propose Curve Design Studio, a novel tool embedded in Unity3D Game Engine for assisting users to solve the main problems related to the use of curves, that may arise during the making process of a video game or any other application made with that game engine. This tool, gives the opportunity to create Bézier curves easily and adapt them to many tasks, by avoiding the use of multiple external tools which solve just one specific problem. Consequently, it guarantees time-saving and lower-complexity in projects development.Item Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage(The Eurographics Association, 2020) Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo; Biasotti, Silvia and Pintus, Ruggero and Berretti, StefanoIn this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type of game that is well suited for Cultural Heritage dissemination and promotion. Given the ever growing demand for technologies which enhance Cultural Heritage Serious Games, we provided a complete and modular plugin for one of the most common game engine which allows the development of a game, like an escape room, with almost no line of code needed. Additionally, in order to test the proposed tool, we present a case-study game set in the Benedictine Monastery of Catania.Item Smart Tools and Applications in computer Graphics - Eurographics Italian Chapter Conference 2017: Frontmatter(Eurographics Association, 2017) Giachetti, Andrea; Pingi, Paolo; Stanco, Filippo; Andrea Giachetti and Paolo Pingi and Filippo Stanco