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  1. Home
  2. Browse by Author

Browsing by Author "Malomo, Luigi"

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    Computational Fabrication of Macromolecules to Enhance Perception and Understanding of Biological Mechanisms
    (The Eurographics Association, 2019) Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Cignoni, Paolo; Zoppè, Monica; Agus, Marco and Corsini, Massimiliano and Pintus, Ruggero
    We propose a fabrication technique for the fast and cheap production of 3D replicas of proteins. We leverage silicone casting with rigid molds, to produce flexible models which can be safely extracted from the mold, and easily manipulated to simulate the biological interaction mechanisms between proteins. We believe that tangible models can be useful in education as well as in laboratory settings, and that they will ease the understanding of fundamental principles of macromolecular organization.
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    A Computational Tool for the Analysis of 3D Bending-active Structures Based on the Dynamic Relaxation Method
    (The Eurographics Association, 2022) Manolas, Iason; Laccone, Francesco; Cherchi, Gianmarco; Malomo, Luigi; Cignoni, Paolo; Cabiddu, Daniela; Schneider, Teseo; Allegra, Dario; Catalano, Chiara Eva; Cherchi, Gianmarco; Scateni, Riccardo
    The use of elastic deformation of straight or flat structural components for achieving complex 3D shapes has acquired attention from recent computational design works, particularly in architectural geometry. The so-called bending-active structures are built by deforming and restraining the components mutually to form a stable configuration. While the manufacturing of components from flat raw material and their assembly are simple and inexpensive, the complexity lies in the design phase, in which computational tools are required to predict the deformation and forces under a prescribed form-finding load or displacement. Currently, there is a scarcity of open and efficient tools that hinder the design of bending-active structures. This paper proposes and validates an open-source computational tool for predicting the static equilibrium of general bending-active structures in the form of a network of elements using the dynamic relaxation method. We apply our tool to various real-world examples and compare the results to a commercial FEM solver. The proposed tool shows accuracy and good time performance, making it a significant addition to the available open-source structural engineering toolkit.
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    A High Quality 3D Controller for Mobile and Desktop Web Applications
    (The Eurographics Association, 2021) Fornari, Daniele; Malomo, Luigi; Cignoni, Paolo; Frosini, Patrizio and Giorgi, Daniela and Melzi, Simone and RodolĂ , Emanuele
    The interaction between a 2D input device (like a mouse or a touchscreen) and a 3D object on the screen with the purpose of examining it in detail is a well-studied interaction problem. The inherent difference in degrees of freedom between input devices and possible 3D transformations makes it difficult to intuitively map inputs to operations to be performed on 3D objects. Although, over the years, studies led to a wide variety of solutions to overcome this problem, most of them are not actually available in real-world applications. In particular, for 3D web applications, only basic solutions are often implemented, and even the most used web framework for 3D still lacks state of the art implementations. We will face the problem of 3D interaction through touch and mouse input, and we propose our implementation of a 3D view manipulator for web applications, which offers a natural control, advanced functionalities, and provides an easy-to-use interface for both desktop and mobile environments.
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    Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
    (The Eurographics Association and John Wiley & Sons Ltd., 2020) Filoscia, Irene; Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo; Panozzo, Daniele and Assarsson, Ulf
    We propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing the surface affected by supports, decomposing the object into multiple parts whose printing orientation is automatically chosen. The segmentation reduces the visual impact on the fabricated model producing non-planar cuts that adapt to the object shape. This is performed by solving an optimization problem that balances the effects of supports and cuts, while trying to place both in occluded regions of the object surface. To assess the practical impact of the solution, we show a number of segmented, 3D printed and reassembled objects.

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