Browsing by Author "ERADES, Aymeric"
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Item Investigating Control Areas in Table Tennis(The Eurographics Association, 2025) ERADES, Aymeric; Peuch, L.; Vuillemot, Romain; Schulz, Hans-Jörg; Villanova, AnnaControl areas are models designed to determine which portions of space can be reached by a moving entity. Such models have powerful applications in various domains where spatio-temporal information is key, ranging from urban analysis to sports spatial analysis. In this article, we explore the use of these models in table tennis to understand player strategies. We build upon existing models, originally designed for large-field or team sports, and adapt them to the adversarial context of table tennis-where the goal is to determine which regions a player can effectively return the ball to. In particular, we account for player reachability using a peripheral model that captures arm and racket positions. We report on an early evaluation of our model using TV broadcast videos and discuss potential improvements for our models.Item Player-Centric Shot Maps in Table Tennis(The Eurographics Association and John Wiley & Sons Ltd., 2025) Erades, Aymeric; Vuillemot, Romain; Aigner, Wolfgang; Andrienko, Natalia; Wang, BeiShot maps are popular in many sports as they typically plot events and player positions in the way they are collected, using a pitch or a table as an absolute coordinate system. We introduce a variation of a table tennis shot map that shifts the point of view from the table to the player. This results in a new reference system to plot incoming balls relative to the player's position rather than on the table. This approach aligns with how table tennis tactical analysis is conducted, focusing on identifying empty spaces and weak spots around the players. We describe the motivation behind this work, built through close collaboration with two table tennis experts, and demonstrate how this approach aligns with the way they analyze games to reveal key tactical aspects. We also present the design rationale and the computer vision pipeline used to accurately collect data from broadcast videos. Our findings show that the technique enables capturing insights that were not visible with the absolute coordinate system, particularly in understanding regions that are reachable and those close to the pivot area of the player.