Browsing by Author "Lu, Jingwan"
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Item Enhancing Neural Style Transfer using Patch-Based Synthesis(The Eurographics Association, 2019) Texler, Ondřej; Fišer, Jakub; Lukáč, Mike; Lu, Jingwan; Shechtman, Eli; Sýkora, Daniel; Kaplan, Craig S. and Forbes, Angus and DiVerdi, StephenWe present a new approach to example-based style transfer which combines neural methods with patch-based synthesis to achieve compelling stylization quality even for high-resolution imagery. We take advantage of neural techniques to provide adequate stylization at the global level and use their output as a prior for subsequent patch-based synthesis at the detail level. Thanks to this combination, our method keeps the high frequencies of the original artistic media better, thereby dramatically increases the fidelity of the resulting stylized imagery. We also show how to stylize extremely large images (e.g., 340 Mpix) without the need to run the synthesis at the pixel level, yet retaining the original high-frequency details.Item StyleBlit: Fast Example-Based Stylization with Local Guidance(The Eurographics Association and John Wiley & Sons Ltd., 2019) Sýkora, Daniel; Jamriška, Ondrej; Texler, Ondrej; Fišer, Jakub; Lukác, Mike; Lu, Jingwan; Shechtman, Eli; Alliez, Pierre and Pellacini, FabioWe present StyleBlit-an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time on a single-core CPU. Our technique is especially suitable for style transfer applications that use local guidance - descriptive guiding channels containing large spatial variations. Local guidance encourages transfer of content from the source exemplar to the target image in a semantically meaningful way. Typical local guidance includes, e.g., normal values, texture coordinates or a displacement field. Contrary to previous style transfer techniques, our approach does not involve any computationally expensive optimization. We demonstrate that when local guidance is used, optimization-based techniques converge to solutions that can be well approximated by simple pixel-level operations. Inspired by this observation, we designed an algorithm that produces results visually similar to, if not better than, the state-of-the-art, and is several orders of magnitude faster. Our approach is suitable for scenarios with low computational budget such as games and mobile applications.