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Browsing by Author "Ilinkin, Ivaylo"

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    Marching Cubes for Teaching GLSL Programming
    (The Eurographics Association, 2021) Ilinkin, Ivaylo; Sousa Santos, Beatriz and Domik, Gitta
    This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer graphics course, it motivates naturally a number of GLSL concepts and constructs, and leaves the students with a sense of accomplishment having reproduced original research. The paper suggest possible variations and extensions that could form the basis for final group projects.
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    Mesh Smoothing for Teaching GLSL Programming
    (The Eurographics Association, 2022) Ilinkin, Ivaylo; Bourdin, Jean-Jacques; Paquette, Eric
    This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based on published research on mesh smoothing which serves as a motivating factor and offers a sense of accomplishment.

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