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  1. Home
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Browsing by Author "Wang, Feng"

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    CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data
    (The Eurographics Association and John Wiley & Sons Ltd., 2020) Wang, Feng; Marshak, Nathan; Usher, Will; Burstedde, Carsten; Knoll, Aaron; Heister, Timo; Johnson, Chris R.; Viola, Ivan and Gleicher, Michael and Landesberger von Antburg, Tatiana
    Adaptive mesh refinement (AMR) techniques allow for representing a simulation's computation domain in an adaptive fashion. Although these techniques have found widespread adoption in high-performance computing simulations, visualizing their data output interactively and without cracks or artifacts remains challenging. In this paper, we present an efficient solution for direct volume rendering and hybrid implicit isosurface ray tracing of tree-based AMR (TB-AMR) data. We propose a novel reconstruction strategy, Generalized Trilinear Interpolation (GTI), to interpolate across AMR level boundaries without cracks or discontinuities in the surface normal. We employ a general sparse octree structure supporting a wide range of AMR data, and use it to accelerate volume rendering, hybrid implicit isosurface rendering and value queries. We demonstrate that our approach achieves artifact-free isosurface and volume rendering and provides higher quality output images compared to existing methods at interactive rendering rates.
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    Ray Tracing Generalized Tube Primitives: Method and Applications
    (The Eurographics Association and John Wiley & Sons Ltd., 2019) Han, Mengjiao; Wald, Ingo; Usher, Will; Wu, Qi; Wang, Feng; Pascucci, Valerio; Hansen, Charles D.; Johnson, Chris R.; Gleicher, Michael and Viola, Ivan and Leitte, Heike
    We present a general high-performance technique for ray tracing generalized tube primitives. Our technique efficiently supports tube primitives with fixed and varying radii, general acyclic graph structures with bifurcations, and correct transparency with interior surface removal. Such tube primitives are widely used in scientific visualization to represent diffusion tensor imaging tractographies, neuron morphologies, and scalar or vector fields of 3D flow. We implement our approach within the OSPRay ray tracing framework, and evaluate it on a range of interactive visualization use cases of fixed- and varying-radius streamlines, pathlines, complex neuron morphologies, and brain tractographies. Our proposed approach provides interactive, high-quality rendering, with low memory overhead.

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