Eurographics Conferences
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Browsing Eurographics Conferences by Author "Andujar, Carlos"
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Item A Parser-based Tool to Assist Instructors in Grading Computer Graphics Assignments(The Eurographics Association, 2019) Andujar, Carlos; Raluca Vijulie, Cristina; Vinacua, Alvar; Tarini, Marco and Galin, EricAlthough online e-learning environments are increasingly used in university courses, manual assessment still dominates the way students are graded. Interactive judges providing a pass/fail verdict based on test sets are valuable tools both for learning and assessment, but still rely on human review of the code for output-independent issues such as readability and efficiency. In this paper we present a tool to assist instructors in grading programming exercises in Computer Graphics (CG) courses. In contrast to other grading solutions, assessment is based both on checking the output against test sets, and through a set of instructor-defined rubrics based on syntax analysis of the source code. Our current prototype runs in Python and supports the assessment of shaders written in GLSL language. We tested the tool in a CG course involving more than one hundred Computer Science students per year. Our first experiments show the tool can be useful to support both self-assessment and grading, as well as detecting grading mistakes through anomaly detection techniques based on features extracted from the syntax analysis.Item Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage(The Eurographics Association, 2023) Méndez, Míriam; Munoz-Pandiella, Imanol; Andujar, Carlos; Singh, Gurprit; Chu, Mengyu (Rachel)Despite the Cultural Heritage and Computer Graphics communities are increasingly joining forces to strengthen their collaboration, the study of how light interacts with monuments (e.g. weathering the surfaces or affecting the visitors' experience) is still an open problem in cultural heritage. A significant limitation is the lack of easy-to-use, open-source, physically-accurate tools allowing cultural heritage experts to perform lighting simulations on the increasing collection of 3D reconstructions. In this work, we present an open-source Blender add-on to facilitate such simulations. The add-on allows art historians to configure the properties (materials, lights, and camera) of the simulation, and uses as rendering back-end the Radiance software, a validated physically accurate light simulation tool. Our tool lowers the entry barrier for the use of a highly accurate but rather complex (command-based) tool for lighting studies in cultural heritage monuments.