EGWR: Eurographics Workshop on Rendering
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Browsing EGWR: Eurographics Workshop on Rendering by Subject "Antialiasing"
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Item Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations(The Eurographics Association and John Wiley & Sons Ltd., 2015) Dupuy, Jonathan; Heitz, Eric; Iehl, Jean-Claude; Poulin, Pierre; Ostromoukhov, Victor; Jaakko Lehtinen and Derek NowrouzezahraiWe introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of microfacets may be retrieved by solving an eigenvector problem that is built solely from backscattering samples. We show that the eigenvector associated to the largest eigenvalue is always the only solution to this problem, and compute it using the power iteration method. This approach is straightforward to implement, much faster to compute, and considerably more robust than solutions based on nonlinear optimizations. In addition, we provide simple conversion procedures of our fits into both Beckmann and GGX roughness parameters, and discuss the advantages of microfacet slope space to make our fits editable. We apply our method to measured materials from two large databases that include anisotropic materials, and demonstrate the benefits of spatially varying roughness on texture mapped geometric models.Item Fast Generation of Approximate Blue Noise Point Sets(The Eurographics Association and Blackwell Publishing Ltd., 2012) Kalantari, Nima Khademi; Sen, Pradeep; Fredo Durand and Diego GutierrezPoisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but generation of these samples is computationally very expensive. In this paper, we propose an efficient method for fast generation of a large number of blue noise samples using a small initial patch of Poisson-disk samples that can be generated with any existing approach. Our main idea is to convolve this set of samples with another to generate our final set of samples. We use the convolution theorem from signal processing to show that the spectrum of the resulting sample set preserves the blue noise properties. Since our method is approximate, we have error with respect to the true Poisson-disk samples, but we show both mathematically and practically that this error is only a function of the number of samples in the small initial patch and is therefore bounded. Our method is parallelizable and we demonstrate an implementation of it on a GPU, running more than 10 times faster than any previous method and generating more than 49 million 2D samples per second. We can also use the proposed approach to generate multidimensional blue noise samples.