Rendering - Experimental Ideas & Implementations 2017
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Browsing Rendering - Experimental Ideas & Implementations 2017 by Subject "Line and curve generation"
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Item VAO++: Practical Volumetric Ambient Occlusion for Games(The Eurographics Association, 2017) Bokšanský, Jakub; Pospíšil, Adam; Bittner, Jiří; Matthias Zwicker and Pedro SanderAmbient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose several extensions of the recently introduced volumetric ambient occlusion method. These extensions improve the properties of the methods with a particular focus on the quality vs performance tradeoff and wide applicability in contemporary games. We describe the implementation of the proposed algorithm and its extensions. We implemented the method as a camera effect within the Unity game engine. The results show that our implementation compares favorably with the standard ambient occlusion in Unity both in terms of quality and speed.