Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids
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Date
2023
Authors
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Journal ISSN
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Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
In this work, we render in real-time glittery materials caused by discrete flakes on the surface. To achieve this, one has to count the number of flakes reflecting the light towards the camera within every texel covered by a given pixel footprint. To do so, we derive a counting method for arbitrary footprints that, unlike previous work, outputs the correct statistics. We combine this counting method with an anisotropic parameterization of the texture space that reduces the number of texels falling under a pixel footprint. This allows our method to run with both stable performance and 1.5× to 5× faster than the state-of-the-art.
Description
CCS Concepts: Computing methodologies -> Rendering
@article{10.1111:cgf.14866,
journal = {Computer Graphics Forum},
title = {{Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids}},
author = {Deliot, Thomas and Belcour, Laurent},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14866}
}