38-Issue 4

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Strasbourg, France | July 10-12, 2019
(Rendering - DL only track and Industry track are available here.)
Materials and Reflectance
Flexible SVBRDF Capture with a Multi-Image Deep Network
Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, and Adrien Bousseau
On-Site Example-Based Material Appearance Acquisition
Yiming Lin, Pieter Peers, and Abhijeet Ghosh
Glint Rendering based on a Multiple-Scattering Patch BRDF
Xavier Chermain, Frédéric Claux, and Stéphane Mérillou
Microfacet Model Regularization for Robust Light Transport
Johannes Jendersie and Thorsten Grosch
High Performance Rendering
Ray Classification for Accelerated BVH Traversal
Jakub Hendrich, Adam Pospíšil, Daniel Meister, and Jiří Bittner
Scalable Virtual Ray Lights Rendering for Participating Media
Nicolas Vibert, Adrien Gruson, Heine Stokholm, Troels Mortensen, Wojciech Jarosz, Toshiya Hachisuka, and Derek Nowrouzezahrai
Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
Jana Martschinke, Stefan Hartnagel, Benjamin Keinert, Klaus Engel, and Marc Stamminger
Spectral Effects
Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
Tom Kneiphof, Tim Golla, and Reinhard Klein
Wide Gamut Spectral Upsampling with Fluorescence
Alisa Jung, Alexander Wilkie, Johannes Hanika, Wenzel Jakob, and Carsten Dachsbacher
Analytic Spectral Integration of Birefringence-Induced Iridescence
Shlomi Steinberg
Light Transport
Quantifying the Error of Light Transport Algorithms
Adam Celarek, Wenzel Jakob, Michael Wimmer, and Jaakko Lehtinen
Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
Yifan Liu, Kun Xu, and Ling-Qi Yan
Sampling
Orthogonal Array Sampling for Monte Carlo Rendering
Wojciech Jarosz, Afnan Enayet, Andrew Kensler, Charlie Kilpatrick, and Per Christensen
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames
Eric Heitz and Laurent Belcour
Combining Point and Line Samples for Direct Illumination
Katherine Salesin and Wojciech Jarosz
Interactive and Real-time Rendering
Tessellated Shading Streaming
Jozef Hladky, Hans-Peter Seidel, and Markus Steinberger
Global Illumination Shadow Layers
François Desrichard, David Vanderhaeghe, and Mathias Paulin
Deep Learning
Learned Fitting of Spatially Varying BRDFs
Sebastian Merzbach, Max Hermann, Martin Rump, and Reinhard Klein
Deep-learning the Latent Space of Light Transport
Pedro Hermosilla, Sebastian Maisch, Tobias Ritschel, and Timo Ropinski

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