38-Issue 4
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Strasbourg, France | July 10-12, 2019
(Rendering - DL only track and Industry track are available here.)
(Rendering - DL only track and Industry track are available here.)
Materials and Reflectance
Flexible SVBRDF Capture with a Multi-Image Deep Network
On-Site Example-Based Material Appearance Acquisition
Glint Rendering based on a Multiple-Scattering Patch BRDF
Microfacet Model Regularization for Robust Light Transport
High Performance Rendering
Ray Classification for Accelerated BVH Traversal
Scalable Virtual Ray Lights Rendering for Participating Media
Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
Spectral Effects
Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
Wide Gamut Spectral Upsampling with Fluorescence
Analytic Spectral Integration of Birefringence-Induced Iridescence
Light Transport
Quantifying the Error of Light Transport Algorithms
Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
Sampling
Orthogonal Array Sampling for Monte Carlo Rendering
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds
Between Frames
Combining Point and Line Samples for Direct Illumination
Interactive and Real-time Rendering
Tessellated Shading Streaming
Global Illumination Shadow Layers
Deep Learning
Learned Fitting of Spatially Varying BRDFs
Deep-learning the Latent Space of Light Transport