Efficient Voxel Marking for Hierarchical Volumetric Fusion

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for the GPU implementation of hierarchical volumetric fusion. The method is based on multi-level DDA ray-casting. The GPU implementation is of scattering type, but we also show a solution to avoid atomic writes, which improves performance.
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@inproceedings{
10.2312:egp.20161041
, booktitle = {
EG 2016 - Posters
}, editor = {
Luis Gonzaga Magalhaes and Rafal Mantiuk
}, title = {{
Efficient Voxel Marking for Hierarchical Volumetric Fusion
}}, author = {
Szirmay-Kalos, László
and
Tóth, Balázs
and
Umenhoffer, Tamás
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egp.20161041
} }
Citation