Tutorial Generation For Virtual Reality from Example Playtroughs
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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
As virtual reality (VR) games appeal to increasingly large audiences, many newcomers need convenient and flexible onboarding sessions. Traditional methods of creating tutorial levels can be time-consuming and require additional effort from the development team. In this paper, we present a toolkit for computer-assisted tutorial generation in VR. We conducted an interview with developers and a between-subjects user study to evaluate our toolkit compared to a manually designed onboarding experience by measuring user performance in actual gameplay. The results indicate that our toolkit performs equivalently to manual tutorials in terms of user success. Most users subjectively prefer a manually designed tutorial primarily for its aesthetic value. These results are encouraging, as they prove the feasibility of semi-automated onboarding.
Description
@inproceedings{10.2312:egve.20241369,
booktitle = {ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Hasegawa, Shoichi and Sakata, Nobuchika and Sundstedt, Veronica},
title = {{Tutorial Generation For Virtual Reality from Example Playtroughs}},
author = {Safikhani, Saeed and Lux, Dorian and Schmalstieg, Dieter and Pirker, Johanna},
year = {2024},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-245-5},
DOI = {10.2312/egve.20241369}
}