A Study on Natural 3D Shape Manipulation in VR
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Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models in immersive environments to become increasingly important in several industrial applications. In this paper, we present a study conducted on a group of potential users with the aim of verifying if there is a common strategy in gestural and vocal interaction in immersive environments when the objective is modifying a 3D shape model. The results indicate that users adopt different strategies to perform the different tasks but in the execution of a specific activity it is possible to identify a set of similar and recurrent gestures. In general, the gestures made are physically plausible. During the experiment, the vocal interaction was used quite rarely and never to express a command to the system but rather to better specify what the user was doing with gestures.
Description
@inproceedings{10.2312:stag.20181296,
booktitle = {Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference},
editor = {Livesu, Marco and Pintore, Gianni and Signoroni, Alberto},
title = {{A Study on Natural 3D Shape Manipulation in VR}},
author = {Cordeiro, E. and Giannini, F. and Monti, M. and Mendes, D. and Ferreira, A.},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {2617-4855},
ISBN = {978-3-03868-075-8},
DOI = {10.2312/stag.20181296}
}