Examining the Effects of Reduced Frame Rate in HMDs on Gaze Behavior

dc.contributor.authorFujiwara, Toruen_US
dc.contributor.authorHashimoto, Wataruen_US
dc.contributor.authorMizutani, Yasuharuen_US
dc.contributor.authorNishiguchi, Satoshien_US
dc.contributor.editorTanabe, Takeshien_US
dc.contributor.editorYem, Vibolen_US
dc.date.accessioned2024-11-29T06:37:46Z
dc.date.available2024-11-29T06:37:46Z
dc.date.issued2024
dc.description.abstractBy intentionally reducing the frame rate of the HMD when seeing a specific area within the VR space, we investigate whether it is possible to attract the user's attention and direct his/her gaze to that area. To test this method, we asked users to see at all the square panels arranged vertically and horizontally in the VR space, and tested whether there was a change in their gaze behavior by reducing the frame rate of the HMD when they seeing at a particular panel. The results of the experiment suggested that changes in gazing behavior occur in certain individuals.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20241381
dc.identifier.isbn978-3-03868-246-2
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241381
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241381
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing->Virtual reality
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.titleExamining the Effects of Reduced Frame Rate in HMDs on Gaze Behavioren_US
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