Real‐Time Facial Expression Transformation for Monocular RGB Video

dc.contributor.authorMa, L.en_US
dc.contributor.authorDeng, Z.en_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2019-03-17T09:57:00Z
dc.date.available2019-03-17T09:57:00Z
dc.date.issued2019
dc.description.abstractThis paper describes a novel real‐time end‐to‐end system for facial expression transformation, without the need of any driving source. Its core idea is to directly generate desired and photo‐realistic facial expressions on top of input monocular RGB video. Specifically, an unpaired learning framework is developed to learn the mapping between any two facial expressions in the facial blendshape space. Then, it automatically transforms the source expression in an input video clip to a specified target expression through the combination of automated 3D face construction, the learned bi‐directional expression mapping and automated lip correction. It can be applied to new users without additional training. Its effectiveness is demonstrated through many experiments on faces from live and online video, with different identities, ages, speeches and expressions.This paper describes a novel real‐time end‐to‐end system for facial expression transformation, without the need of any driving source. Its core idea is to directly generate desired and photo‐realistic facial expressions on top of input monocular RGB video. Specifically, an unpaired learning framework is developed to learn the mapping between any two facial expressions in the facial blendshape space. Then, it automatically transforms the source expression in an input video clip to a specified target expression through the combination of automated 3D face construction, the learned bi‐directional expression mapping and automated lip correction. It can be applied to new users without additional training. Its effectiveness is demonstrated through many experiments on faces from live and online video, with different identities, ages, speeches and expressions.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume38
dc.identifier.doi10.1111/cgf.13586
dc.identifier.issn1467-8659
dc.identifier.pages470-481
dc.identifier.urihttps://doi.org/10.1111/cgf.13586
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13586
dc.publisher© 2019 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectreal‐time face reconstruction
dc.subjectexpression transformation
dc.subjectfacial animation
dc.subjectComputing methodologies → Animation
dc.subjectImage‐based rendering
dc.titleReal‐Time Facial Expression Transformation for Monocular RGB Videoen_US
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