An Exploration of the Effects of in-VR Assessment Format on User Performance and Experience

dc.contributor.authorAcevedo, Pedroen_US
dc.contributor.authorJimenez, Angela L.en_US
dc.contributor.authorMagana, Alejandra J.en_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.authorMousas, Christosen_US
dc.contributor.editorHasegawa, Shoichien_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.contributor.editorSundstedt, Veronicaen_US
dc.date.accessioned2024-11-29T06:43:17Z
dc.date.available2024-11-29T06:43:17Z
dc.date.issued2024
dc.description.abstractFor virtual reality (VR) training and learning applications, post-intervention assessment serves as a means to validate the effectiveness of the designed practice. These assessments can occur in the virtual environment by embedding questionnaires and necessary response mechanisms. Researchers have explored embedded VR (in-VR) assessment to minimize disruption to immersion and interference with the user's sense of presence compared to 2D screen-based (out-VR) surveys. However, the influence of in-VR assessment formats on user experience and performance still needs to be explored. Therefore, we conducted a within-group study (N = 25) to compare three assessment formats on task load, usability, user experience, self-efficacy, and performance metrics (i.e., completion time, movement, and response correctness). Using an educational application focused on charged particles and electric fields, we observed no significant differences in self-reported user experience metrics across the in-VR assessment formats. However, participants achieved higher scores when interacting with the 3DStatic assessment. This preference for 3DStatic assessment highlights the advantages of 3D visualizations in VR over traditional 2D user interfaces.en_US
dc.description.sectionheadersModality
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20241370
dc.identifier.isbn978-3-03868-245-5
dc.identifier.issn1727-530X
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241370
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241370
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectVirtual reality
dc.titleAn Exploration of the Effects of in-VR Assessment Format on User Performance and Experienceen_US
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