Perception of Visual Realism and Acuity in Real vs. Immersive Virtual Reality Scenes

dc.contributor.authorHuang, Nanen_US
dc.contributor.authorHu, Yanen_US
dc.contributor.authorSundstedt, Veronicaen_US
dc.contributor.authorGoswami, Prashanten_US
dc.contributor.authorImran, Muhammaden_US
dc.contributor.authorLundgren, Andersen_US
dc.contributor.editorGarro, Valeriaen_US
dc.contributor.editorYoung, Garethen_US
dc.contributor.editorElwardy, Majeden_US
dc.date.accessioned2025-11-26T09:23:44Z
dc.date.available2025-11-26T09:23:44Z
dc.date.issued2025
dc.description.abstractWith the significant developments of extended reality (XR) technologies, the evaluation of the fidelity and practical applicability of immersive virtual reality (IVR) in replacing real-world shopping tasks is becoming increasingly important. In this paper, a virtual environment (VE) was used with a state-of-the-art head-mounted display (HMD) to evaluate participants' visual perception of IVR compared to reality. A visual acuity test demonstrates that in the IVR, participants experienced a significant decline of 37.1% compared to their real-world eyesight test score. Additionally, participants were asked to compare real furniture with their counterparts in an IVR, to complete Likert-scale questions assessing their perception of visual realism. This study initially reveals that IVR has the ability to convey the basic visual information of displayed virtual furniture objects.en_US
dc.description.sectionheadersPosters and Demos
dc.description.seriesinformationICAT-EGVE 2025 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20251362
dc.identifier.isbn978-3-03868-279-0
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20251362
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20251362
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Empirical studies in HCI; Computing methodologies → Virtual reality
dc.subjectHuman centered computing → Empirical studies in HCI
dc.subjectComputing methodologies → Virtual reality
dc.titlePerception of Visual Realism and Acuity in Real vs. Immersive Virtual Reality Scenesen_US
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