Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case

dc.contributor.authorOhyama, Junjien_US
dc.contributor.authorOtsuki, Maien_US
dc.contributor.authorTanaka, Hideyukien_US
dc.contributor.authorWatanabe, Kentaroen_US
dc.contributor.authorMeguro, S.en_US
dc.contributor.authorMiura, S.en_US
dc.contributor.authorHisanaga, I.en_US
dc.contributor.authorIsoda, K.en_US
dc.contributor.authorMatsuyama, A.en_US
dc.contributor.authorTanaka, M.en_US
dc.contributor.authorNiida, S.en_US
dc.contributor.authorTojo, Naoyaen_US
dc.contributor.authorKawanishi, H.en_US
dc.contributor.authorMiura, Y.en_US
dc.contributor.authorMiyake, T.en_US
dc.contributor.authorMochimaru, Masaakien_US
dc.contributor.editorTanabe, Takeshien_US
dc.contributor.editorYem, Vibolen_US
dc.date.accessioned2024-11-29T06:37:58Z
dc.date.available2024-11-29T06:37:58Z
dc.date.issued2024
dc.description.abstractVR offers content reproducibility and precise control for comparison experiments, therefore, the evaluation of user experience of living scenarios in VR may become an appealing methodology in behavioral, cognitive, and social studies. The main features of this study are as follows: (1) We proposed a concept of recording cognitive and behavioral data with environment data as a common database of daily experience using the virtual proof-of-concept experiment. To record cognitive processes, we proposed ''time machine interview'' method, which involves replaying the recorded data to users and interviewing them about their thoughts during each action. (2) We developed a virtual commercial complex proof-of-concept field and measured the store search behavior among men and women in their 20s, 40s and 60s (N=16) to evaluate our proposing concept. (3)We analyzed the recorded data and subjective reports from questionnaires, and evaluated advantages and disadvantages of recording experience data in VR compared to recording data in real environments. (4) The subjective reality of the experience was significantly higher when the movement was triggered by stepping motion than by a key press.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20241383
dc.identifier.isbn978-3-03868-246-2
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241383
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241383
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Human computer interaction (HCI); Virtual reality; User studies
dc.subjectHuman centered computing → Human computer interaction (HCI)
dc.subjectVirtual reality
dc.subjectUser studies
dc.titleEvaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Caseen_US
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