Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case
dc.contributor.author | Ohyama, Junji | en_US |
dc.contributor.author | Otsuki, Mai | en_US |
dc.contributor.author | Tanaka, Hideyuki | en_US |
dc.contributor.author | Watanabe, Kentaro | en_US |
dc.contributor.author | Meguro, S. | en_US |
dc.contributor.author | Miura, S. | en_US |
dc.contributor.author | Hisanaga, I. | en_US |
dc.contributor.author | Isoda, K. | en_US |
dc.contributor.author | Matsuyama, A. | en_US |
dc.contributor.author | Tanaka, M. | en_US |
dc.contributor.author | Niida, S. | en_US |
dc.contributor.author | Tojo, Naoya | en_US |
dc.contributor.author | Kawanishi, H. | en_US |
dc.contributor.author | Miura, Y. | en_US |
dc.contributor.author | Miyake, T. | en_US |
dc.contributor.author | Mochimaru, Masaaki | en_US |
dc.contributor.editor | Tanabe, Takeshi | en_US |
dc.contributor.editor | Yem, Vibol | en_US |
dc.date.accessioned | 2024-11-29T06:37:58Z | |
dc.date.available | 2024-11-29T06:37:58Z | |
dc.date.issued | 2024 | |
dc.description.abstract | VR offers content reproducibility and precise control for comparison experiments, therefore, the evaluation of user experience of living scenarios in VR may become an appealing methodology in behavioral, cognitive, and social studies. The main features of this study are as follows: (1) We proposed a concept of recording cognitive and behavioral data with environment data as a common database of daily experience using the virtual proof-of-concept experiment. To record cognitive processes, we proposed ''time machine interview'' method, which involves replaying the recorded data to users and interviewing them about their thoughts during each action. (2) We developed a virtual commercial complex proof-of-concept field and measured the store search behavior among men and women in their 20s, 40s and 60s (N=16) to evaluate our proposing concept. (3)We analyzed the recorded data and subjective reports from questionnaires, and evaluated advantages and disadvantages of recording experience data in VR compared to recording data in real environments. (4) The subjective reality of the experience was significantly higher when the movement was triggered by stepping motion than by a key press. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20241383 | |
dc.identifier.isbn | 978-3-03868-246-2 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 2 pages | |
dc.identifier.uri | https://doi.org/10.2312/egve.20241383 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egve20241383 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Human computer interaction (HCI); Virtual reality; User studies | |
dc.subject | Human centered computing → Human computer interaction (HCI) | |
dc.subject | Virtual reality | |
dc.subject | User studies | |
dc.title | Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case | en_US |
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