Kyrenia - Hyper Storytelling Pilot Application
dc.contributor.author | Rizvic, Selma | en_US |
dc.contributor.author | Boskovic, Dusanka | en_US |
dc.contributor.author | Okanovic, Vensada | en_US |
dc.contributor.author | Sljivo, Sanda | en_US |
dc.contributor.editor | Tobias Schreck and Tim Weyrich and Robert Sablatnig and Benjamin Stular | en_US |
dc.date.accessioned | 2017-09-27T06:39:42Z | |
dc.date.available | 2017-09-27T06:39:42Z | |
dc.date.issued | 2017 | |
dc.description.abstract | A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper storytelling. Hyper storytelling offers a solution for narrative paradox in introducing motivation factor into interactive digital story. In this paper we present Kyrenia - the first hyper storytelling application. Its purpose is to introduce the Internet users with the oldest sunken ship from 280 B.C., found in 1975 near Kyrenia, Cyprus. | en_US |
dc.description.sectionheaders | Education and Creation | |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage | |
dc.identifier.doi | 10.2312/gch.20171311 | |
dc.identifier.isbn | 978-3-03868-037-6 | |
dc.identifier.issn | 2312-6124 | |
dc.identifier.pages | 177-181 | |
dc.identifier.uri | https://doi.org/10.2312/gch.20171311 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/gch20171311 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Hypertext / hypermedia | |
dc.subject | Virtual reality | |
dc.subject | Web | |
dc.subject | based interaction | |
dc.subject | Interaction design | |
dc.subject | Computing methodologies | |
dc.subject | Virtual reality | |
dc.title | Kyrenia - Hyper Storytelling Pilot Application | en_US |
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