GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display

dc.contributor.authorAgus, Marcoen_US
dc.contributor.authorGobbetti, Enricoen_US
dc.contributor.authorGuitian, Jose Antonio Iglesiasen_US
dc.contributor.authorMarton, Fabioen_US
dc.contributor.authorPintore, Giovannien_US
dc.date.accessioned2015-02-21T16:18:38Z
dc.date.available2015-02-21T16:18:38Z
dc.date.issued2008en_US
dc.description.abstractWe present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a specially arranged array of projectors and a holographic screen and provides full horizontal parallax. The characteristics of the display are exploited to develop a specialized volume rendering technique able to provide multiple freely moving naked-eye viewers the illusion of seeing and manipulating virtual volumetric objects floating in the display workspace. In our approach, a GPU ray-caster follows rays generated by a multiple-center-of-projection technique while sampling pre-filtered versions of the dataset at resolutions that match the varying spatial accuracy of the display. The method achieves interactive performance and provides rapid visual understanding of complex volumetric data sets even when using depth oblivious compositing techniques.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01120.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages231-240en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2008.01120.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleGPU Accelerated Direct Volume Rendering on an Interactive Light Field Displayen_US
Files