SIGHT-A Dedicated Computer Graphics Machine

dc.contributor.authorNaruse, Tadashien_US
dc.contributor.authorYoshida, Masaharuen_US
dc.contributor.authorTakahashi, Tokiichiroen_US
dc.contributor.authorNaito, Seiichiroen_US
dc.date.accessioned2014-10-21T05:39:27Z
dc.date.available2014-10-21T05:39:27Z
dc.date.issued1987en_US
dc.description.abstractThe. architecture of, and a performance estimate for, the dedicated graphics processor - SIGHT, a high-speed ray tracing machine, are presented. Ray tracing is a vector calculation in 3-dimensional (3-D) space and each ray to be traced can be calculated independently. The SIGHT is designed so that it speeds up the execution of the ray tracing algorithm at two levels of parallel operations: the pixel-level parallel operation by multiprocessors and the instruction-level parallel operation by the new processing element (PE) architecture. The features of the PE are:en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume6en_US
dc.identifier.doi10.1111/j.1467-8659.1987.tb00561.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages327-334en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1987.tb00561.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleSIGHT-A Dedicated Computer Graphics Machineen_US
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