Bulge Elimination in Convolution Surfaces
dc.contributor.author | Bloomenthal, Jules | en_US |
dc.date.accessioned | 2015-01-27T11:53:43Z | |
dc.date.available | 2015-01-27T11:53:43Z | |
dc.date.issued | 1997 | en_US |
dc.description.abstract | The relationship between surface bulge and several implicit blend techniques, particularly those based on convolution of a skeleton, is discussed. An examination of branching skeletons reveals that for two and three-dimensional skeletons, the surface will be bulge-free if skeletal elements are sufficiently large with respect to the convolution kernel. | en_US |
dc.description.number | 1 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 16 | en_US |
dc.identifier.doi | 10.1111/1467-8659.114 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 31-41 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.114 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Bulge Elimination in Convolution Surfaces | en_US |