Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm
dc.contributor.author | Duysak, A. | en_US |
dc.contributor.author | Zhang, J. J. | en_US |
dc.contributor.editor | Louise M. Lever and Mary McDerby | en_US |
dc.date.accessioned | 2014-01-31T19:49:01Z | |
dc.date.available | 2014-01-31T19:49:01Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time. | en_US |
dc.description.seriesinformation | EG UK Theory and Practice of Computer Graphics | en_US |
dc.identifier.isbn | 3-905673-56-8 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm | en_US |
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