Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm

dc.contributor.authorDuysak, A.en_US
dc.contributor.authorZhang, J. J.en_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:49:01Z
dc.date.available2014-01-31T19:49:01Z
dc.date.issued2005en_US
dc.description.abstractWe propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time.en_US
dc.description.seriesinformationEG UK Theory and Practice of Computer Graphicsen_US
dc.identifier.isbn3-905673-56-8en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithmen_US
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