A Scanline Method for Solid Model Display

dc.contributor.authorPatel, Manjulaen_US
dc.contributor.authorHubbold, Roger J.en_US
dc.date.accessioned2014-10-21T05:36:19Z
dc.date.available2014-10-21T05:36:19Z
dc.date.issued1987en_US
dc.description.abstractThe modelling of solid objects is becoming increasingly important in the application of computer graphics to a wide variety of problems, such as CAD/CAM, simulation, and molecular modelling. A variety of methods for rendering solid objects exists, including 2-Buffer, Scanline and Ray Tracing. This paper is concerned with a scanline method for the production of still images of complex objects. The implementation of a scanline algorithm is discussed, in conjunction with a consideration of its performance in relation to the z-buffer method.Many scanline methods cater only for a restricted class of primitives, such as polygons or spheres, whereas this implementation is a general purpose scanline algorithm capable of being extended to handle a variety of primitives. The primitives currently available are polygons, spheres, spheres swept along straight-line trajectories, and cylinders. Polygonal models of cubes, cones and cylinders are also available.The approach is capable of dealing with"positive" and"negative" volumes, allowing objects with holes to be modelled and displayed. It has further been extended to cater for the inclusion of transparent objects into a scene, and consequently allows the modelling of coloured"glass" objects.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume6en_US
dc.identifier.doi10.1111/j.1467-8659.1987.tb00361.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages141-150en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1987.tb00361.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Scanline Method for Solid Model Displayen_US
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