Interactive Bézier-Based 2D Extrusion Tool inside game engines: Streamlining Game Asset Creation

dc.contributor.authorDíaz-Maroto, Álvaro Chuanen_US
dc.contributor.authorChover, Miguelen_US
dc.contributor.editorArgudo, Oscaren_US
dc.contributor.editorIparraguirre, Olatzen_US
dc.date.accessioned2025-05-26T07:07:24Z
dc.date.available2025-05-26T07:07:24Z
dc.date.issued2025
dc.description.abstractManually modifying the shape of game elements in 3D modeling software and reimporting them into the game engine is a frequent and time-consuming task in video game development. We present a tool for Unity that enables the extrusion of 2D shapes along Bézier curves through an intuitive graphical interface. Our approach allows users to define a 2D shape, compute its vertex positions along a concatenated cubic Bézier curve, and generate a triangulated mesh while ensuring C² continuity between segments. By integrating this workflow directly into the game engine, our tool eliminates the need for constant switching between external modeling software, significantly reducing development time and streamlining level design iterations.en_US
dc.description.sectionheadersShort Papers
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.identifier.doi10.2312/ceig.20251109
dc.identifier.isbn978-3-03868-284-4
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/ceig.20251109
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/ceig20251109
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Software and its engineering → Development frameworks and environments; Computer systems organization → Realtime systems; Applied computing → Computer games
dc.subjectSoftware and its engineering → Development frameworks and environments
dc.subjectComputer systems organization → Realtime systems
dc.subjectApplied computing → Computer games
dc.titleInteractive Bézier-Based 2D Extrusion Tool inside game engines: Streamlining Game Asset Creationen_US
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