An Efficient Trim Structure for Rendering Large B-Rep Models

dc.contributor.authorClaux, Frédéricen_US
dc.contributor.authorVanderhaeghe, Daviden_US
dc.contributor.authorBarthe, Loïcen_US
dc.contributor.authorPaulin, Mathiasen_US
dc.contributor.authorJessel, Jean-Pierreen_US
dc.contributor.authorCroenne, Daviden_US
dc.contributor.editorMichael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preimen_US
dc.date.accessioned2013-11-08T10:35:11Z
dc.date.available2013-11-08T10:35:11Z
dc.date.issued2012en_US
dc.description.abstractWe present a multiresolution trim structure for fast and accurate B-Rep model visualization. To get a good tradeoff between performance and visual accuracy, we propose to use a vectorial but approximated representation of the model that allows efficient, real-time GPU exploitation. Our structure, based on a quadtree, enables us to do shallow lookups for distant fragments. For closeups, we leverage hardware tessellation. We get interactive frame rates for models that consists of hundreds of thousands of B-Rep faces, regardless of the zoom level.en_US
dc.description.seriesinformationVision, Modeling and Visualizationen_US
dc.identifier.isbn978-3-905673-95-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV12/031-038en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Efficient Trim Structure for Rendering Large B-Rep Modelsen_US
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