A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of thickness contrast as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.
Description

        
@inproceedings{
:10.2312/SBM/SBM05/175-183
, booktitle = {
Eurographics Workshop on Sketch-Based Interfaces and Modeling
}, editor = {
Joaquim Armando Pires Jorge and Takeo Igarashi
}, title = {{
A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation
}}, author = {
Mao, C.
and
Qin, S. F.
and
Wright, D. K.
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1812-3503
}, ISBN = {
3-905673-30-4
}, DOI = {
/10.2312/SBM/SBM05/175-183
} }
Citation