An Optimizing Compiler for Automatic Shader Bounding

dc.contributor.authorClarberg, Petriken_US
dc.contributor.authorToth, Roberten_US
dc.contributor.authorHasselgren, Jonen_US
dc.contributor.authorAkenine-Moeller, Tomasen_US
dc.date.accessioned2015-02-23T16:57:33Z
dc.date.available2015-02-23T16:57:33Z
dc.date.issued2010en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01721.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1259-1268en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2010.01721.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAn Optimizing Compiler for Automatic Shader Boundingen_US
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