An Optimizing Compiler for Automatic Shader Bounding
dc.contributor.author | Clarberg, Petrik | en_US |
dc.contributor.author | Toth, Robert | en_US |
dc.contributor.author | Hasselgren, Jon | en_US |
dc.contributor.author | Akenine-Moeller, Tomas | en_US |
dc.date.accessioned | 2015-02-23T16:57:33Z | |
dc.date.available | 2015-02-23T16:57:33Z | |
dc.date.issued | 2010 | en_US |
dc.description.number | 4 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01721.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1259-1268 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2010.01721.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | An Optimizing Compiler for Automatic Shader Bounding | en_US |