Multidisciplinary Development of an Educational 3D Simulation Game for Bee Biology using Advanced Graphics Techniques
dc.contributor.author | Caldentey, Iago | en_US |
dc.contributor.author | Perales, Francisco J. | en_US |
dc.contributor.author | Leza, Mar | en_US |
dc.contributor.editor | Argudo, Oscar | en_US |
dc.contributor.editor | Iparraguirre, Olatz | en_US |
dc.date.accessioned | 2025-05-26T07:07:31Z | |
dc.date.available | 2025-05-26T07:07:31Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Be a Bee is an 3D open-world simulation video game that applies advanced computer graphics techniques to achieve a highperformance, visually rich, and interactive environment. The project focuses on procedural terrain generation, optimized rendering, and efficient entity simulation within Unity's DOTS! (DOTS!) and ECS! (ECS!). | en_US |
dc.description.sectionheaders | Short Papers | |
dc.description.seriesinformation | Spanish Computer Graphics Conference (CEIG) | |
dc.identifier.doi | 10.2312/ceig.20251111 | |
dc.identifier.isbn | 978-3-03868-284-4 | |
dc.identifier.pages | 4 pages | |
dc.identifier.uri | https://doi.org/10.2312/ceig.20251111 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/ceig20251111 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Procedural generation; Educational simulation; Virtual ecology; Hardware → GPU optimization; Software and its engineering → Data-oriented design | |
dc.subject | Computing methodologies → Procedural generation | |
dc.subject | Educational simulation | |
dc.subject | Virtual ecology | |
dc.subject | Hardware → GPU optimization | |
dc.subject | Software and its engineering → Data | |
dc.subject | oriented design | |
dc.title | Multidisciplinary Development of an Educational 3D Simulation Game for Bee Biology using Advanced Graphics Techniques | en_US |