Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
dc.contributor.author | Barbieri, Simone | en_US |
dc.contributor.author | Meloni, Pietro | en_US |
dc.contributor.author | Usai, Francesco | en_US |
dc.contributor.author | Scateni, Riccardo | en_US |
dc.contributor.editor | Andrea Giachetti and Silvia Biasotti and Marco Tarini | en_US |
dc.date.accessioned | 2015-10-14T06:02:21Z | |
dc.date.available | 2015-10-14T06:02:21Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task. | en_US |
dc.description.sectionheaders | Geometry Processing | en_US |
dc.description.seriesinformation | Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference | en_US |
dc.identifier.doi | 10.2312/stag.20151299 | en_US |
dc.identifier.isbn | 978-3-905674-97-2 | en_US |
dc.identifier.pages | 121-128 | en_US |
dc.identifier.uri | https://doi.org/10.2312/stag.20151299 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons | en_US |
Files
Original bundle
1 - 1 of 1