Architectures of Graphic Processors for Interactive 2D Graphics

dc.contributor.authorFontenier, Guyen_US
dc.contributor.authorGros, Pascalen_US
dc.date.accessioned2014-10-21T05:56:51Z
dc.date.available2014-10-21T05:56:51Z
dc.date.issued1988en_US
dc.description.abstractInteractive 2-D systems have benefited greatly from the improvements in 1C technology. Today, the trend is to relieve the host computer from low level tasks through increasing the graphic system s computational power. The introduction of video RAMs has solved the problem of contention for memory cycles between the display generator and the video refresh controller. The improvements in graphic controllers have led from the first fixed instructions controllers to today s third generation of programmable graphic processors, able to support computer graphic interface standards. This article will present this evolution, and focus on a 2-D graphic processor designed at the Imagery, Instrumentation and Systems Laboratory, based on the separation of graphic generation and memory management functions.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume7en_US
dc.identifier.doi10.1111/j.1467-8659.1988.tb00593.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages79-89en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1988.tb00593.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleArchitectures of Graphic Processors for Interactive 2D Graphicsen_US
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