Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer

dc.contributor.authorHansson-Söderlund, Hermanen_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.editorBabaei, Vahiden_US
dc.contributor.editorSkouras, Melinaen_US
dc.date.accessioned2023-05-03T06:03:01Z
dc.date.available2023-05-03T06:03:01Z
dc.date.issued2023
dc.description.abstractWe present simple methods to compute tight axis-aligned bounding boxes for voxels and for bricks of voxels in a signed distance function renderer based on ray tracing. Our results show total frame time reductions of 20-31% in a real-time path tracer.en_US
dc.description.sectionheadersSubdivision and SDFs
dc.description.seriesinformationEurographics 2023 - Short Papers
dc.identifier.doi10.2312/egs.20231013
dc.identifier.isbn978-3-03868-209-7
dc.identifier.issn1017-4656
dc.identifier.pages53-56
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/egs.20231013
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20231013
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing; Volumetric models
dc.subjectComputing methodologies → Ray tracing
dc.subjectVolumetric models
dc.titleTight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Traceren_US
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