Deep SVBRDF Acquisition and Modelling: A Survey
dc.contributor.author | Kavoosighafi, Behnaz | en_US |
dc.contributor.author | Hajisharif, Saghi | en_US |
dc.contributor.author | Miandji, Ehsan | en_US |
dc.contributor.author | Baravdish, Gabriel | en_US |
dc.contributor.author | Cao, Wen | en_US |
dc.contributor.author | Unger, Jonas | en_US |
dc.contributor.editor | Alliez, Pierre | en_US |
dc.contributor.editor | Wimmer, Michael | en_US |
dc.date.accessioned | 2024-12-19T11:15:52Z | |
dc.date.available | 2024-12-19T11:15:52Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Hand in hand with the rapid development of machine learning, deep learning and generative AI algorithms and architectures, the graphics community has seen a remarkable evolution of novel techniques for material and appearance capture. Typically, these machine‐learning‐driven methods and technologies, in contrast to traditional techniques, rely on only a single or very few input images, while enabling the recovery of detailed, high‐quality measurements of bi‐directional reflectance distribution functions, as well as the corresponding spatially varying material properties, also known as Spatially Varying Bi‐directional Reflectance Distribution Functions (SVBRDFs). Learning‐based approaches for appearance capture will play a key role in the development of new technologies that will exhibit a significant impact on virtually all domains of graphics. Therefore, to facilitate future research, this State‐of‐the‐Art Report (STAR) presents an in‐depth overview of the state‐of‐the‐art in machine‐learning‐driven material capture in general, and focuses on SVBRDF acquisition in particular, due to its importance in accurately modelling complex light interaction properties of real‐world materials. The overview includes a categorization of current methods along with a summary of each technique, an evaluation of their functionalities, their complexity in terms of acquisition requirements, computational aspects and usability constraints. The STAR is concluded by looking forward and summarizing open challenges in research and development toward predictive and general appearance capture in this field. A complete list of the methods and papers reviewed in this survey is available at . | en_US |
dc.description.number | 6 | |
dc.description.sectionheaders | Major Revision from Eurographics Conference | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 43 | |
dc.identifier.doi | 10.1111/cgf.15199 | |
dc.identifier.pages | 39 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15199 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15199 | |
dc.publisher | © 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | modelling | |
dc.subject | appearance modelling | |
dc.subject | rendering | |
dc.title | Deep SVBRDF Acquisition and Modelling: A Survey | en_US |
Files
Original bundle
1 - 1 of 1