Constraint-Based Simulation of Adhesive Contact

dc.contributor.authorGascon, Jorgeen_US
dc.contributor.authorZurdo, Javier S.en_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorMZoran Popovic and Miguel Otaduyen_US
dc.date.accessioned2014-01-29T07:51:06Z
dc.date.available2014-01-29T07:51:06Z
dc.date.issued2010en_US
dc.description.abstractDynamics with contact are often formulated as a constrained optimization problem. This approach allows handling in an integrated manner both non-penetration and frictional constraints. Following developments in the computational mechanics field, we have designed an algorithm for adding the simulation of adhesive contact constraints in the context of state-of-the-art constraint-based contact solvers. We show that implicit adhesion constraints can be handled with minor changes to existing solvers, and we demonstrate our algorithm on a diverse range of objects, including mass-spring cloth, volumetric finite-element models, and rigid bodies.en_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-3-905674-27-9en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA10/039-044en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACMCCS): I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism-Animationen_US
dc.titleConstraint-Based Simulation of Adhesive Contacten_US
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