A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality

dc.contributor.authorCannavò, A.en_US
dc.contributor.authorLamberti, F.en_US
dc.contributor.editorLivesu, Marco and Pintore, Gianni and Signoroni, Albertoen_US
dc.date.accessioned2018-10-18T05:51:14Z
dc.date.available2018-10-18T05:51:14Z
dc.date.issued2018
dc.description.abstractComputer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) already proved to be capable of making character animation more intuitive, and possibly more efficient, by leveraging the affordances provided by physical props that mimic the structure of virtual counterparts. The main downside of existing TUI-based animation solutions is the reduced accuracy, which is due partly to the use of mechanical parts, partly to the fact that, despite the adoption of a 3D input, users still have to work with a 2D output (usually represented by one or more views displayed on a screen). However, output methods that are natively 3D, e.g., based on virtual reality (VR), have been already exploited in different ways within computer animation scenarios. By moving from the above considerations and by building upon an existing work, this paper proposes a VR-based character animation system that combines the advantages of TUIs with the improved spatial awareness, enhanced visualization and better control on the observation point in the virtual space ensured by immersive VR. Results of a user study with both skilled and unskilled users showed a marked preference for the devised system, which was judged as more intuitive than that in the reference work, and allowed users to pose a virtual character in a lower time and with a higher accuracy.en_US
dc.description.sectionheadersInteraction Between Humans and Systems
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.identifier.doi10.2312/stag.20181297
dc.identifier.isbn978-3-03868-075-8
dc.identifier.issn2617-4855
dc.identifier.pages45-55
dc.identifier.urihttps://doi.org/10.2312/stag.20181297
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20181297
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectAnimation
dc.subjectGraphics systems and interfaces
dc.subjectHardware
dc.subjectTactile and hand
dc.subjectbased interfaces
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.titleA Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Realityen_US
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