An Improved Z-Buffer CSG Rendering Algorithm

Loading...
Thumbnail Image
Date
1998
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present an improved z-buffer based CSG rendering algorithm, based on previous techniques using z-buffer parity based surface clipping. We show that while this type of algorithm has been reported as requiring O(n2), (where n is the number of primitives), an O(lcn) (where k is depth complexity) algorithm may be substituted. For cases where k is less than n this translates into a significant performance gain.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH98/025-030
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
S. N. Spencer
}, title = {{
An Improved Z-Buffer CSG Rendering Algorithm
}}, author = {
Stewart, Nigel
and
Leach, Geoff
and
John, Sabu
}, year = {
1998
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
0-89791-097-X
}, DOI = {
/10.2312/EGGH/EGGH98/025-030
} }
Citation