Real-Time Rendering of Real World Environments
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Date
1999
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using devices also presents challenges. Interactively rendering such a detailed model is beyond the limits of current graphics hardware, but image-based approaches can significantly improve the status quo. We present an end-to-end system for acquiring highly detailed scans of large real world spaces, consisting of forty to eighty million range and color samples, using a digital camera and laser rangefinder. We explain successful techniques to represent these large data sets as image-based models and present contributions to image-based rendering that allow these models to be rendered in real time on existing graphics hardware without sacrificing the high resolution at which the data sets were acquired.
Description
@inproceedings{:10.2312/EGWR/EGWR99/145-160,
booktitle = {Eurographics Workshop on Rendering},
editor = {Dani Lischinski and Greg Ward Larson},
title = {{Real-Time Rendering of Real World Environments}},
author = {McAllister, David K. and Nyland, Lars and Popescu, Voicu and Lastra, Anselmo and McCue, Chris},
year = {1999},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-211-83382-X},
DOI = {/10.2312/EGWR/EGWR99/145-160}
}