Hidden Octree Node Removal as a Pipeline Process

dc.contributor.authorHeal, B.W.en_US
dc.date.accessioned2014-10-21T06:10:45Z
dc.date.available2014-10-21T06:10:45Z
dc.date.issued1989en_US
dc.description.abstractA processing pipeline solution to the generation and display of octree encoded 3-D objects is described. Particular emphasis is given to an algorithm which removes that part a of linear octree code which describes parts of the object which are invisible from a prescribed viewing position. The scope of the algorithm is restricted to viewing directions which are parallel to the Cartesian axes and to orthogonal projections. The algorithm is specifically designed to operate as a single stage within a pipeline of processes.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume8en_US
dc.identifier.doi10.1111/j.1467-8659.1989.tb00486.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages199-206en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1989.tb00486.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleHidden Octree Node Removal as a Pipeline Processen_US
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