Translucent Shadow Maps

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper, we introduce Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering. Translucent Shadow Maps contain depth and incident light information. Sub-surface scattering is computed on-the-fly during rendering by filtering the shadow map neighborhood. This filtering is done efficiently using a hierarchical approach. We describe optimizations for an implementation of Translucent Shadow Maps on contemporary graphics hardware, that can render complex translucent objects with varying light and material properties in real-time.
Description

        
@inproceedings{
:10.2312/EGWR/EGWR03/197-201
, booktitle = {
Eurographics Workshop on Rendering
}, editor = {
Philip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Or
}, title = {{
Translucent Shadow Maps
}}, author = {
Dachsbacher, Carsten
and
Stamminger, Marc
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-905673-03-7
}, DOI = {
/10.2312/EGWR/EGWR03/197-201
} }
Citation