Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.

dc.contributor.authorKunimi, Yusukeen_US
dc.contributor.authorKimura, Kentaen_US
dc.contributor.authorMatsumoto, Keigoen_US
dc.contributor.authorTakamichi, Shinnosukeen_US
dc.contributor.authorNarumi, Takujien_US
dc.contributor.authorMochimaru, Masaakien_US
dc.contributor.editorHasegawa, Shoichien_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.contributor.editorSundstedt, Veronicaen_US
dc.date.accessioned2024-11-29T06:42:41Z
dc.date.available2024-11-29T06:42:41Z
dc.date.issued2024
dc.description.abstractEmbodying a voice quality different from the innate one by utilizing real-time voice conversion has paid attention to enhance the cognitive abilities and manipulating emotions while social interaction in physical activity. Past research has shown that embodying voice qualities that evoke specific stereotypes can induce a variety of cognitive effects and emotion. However, such an approach has been criticized for its active use of stereotypes and thus reinforces stereotypes about certain groups within society. In contrast, the use of images of well-known characters in stories has the potential to influence thinking and behavior without reinforcing stereotypes of specific social groups. This paper investigate the impact of voice conversion to a animation character voice quality on attitude, behavior, and personality. The results show that animation character-based voice conversion enhanced the planning ability according to the social image of the character.en_US
dc.description.sectionheadersAvatar
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20241358
dc.identifier.isbn978-3-03868-245-5
dc.identifier.issn1727-530X
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241358
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241358
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Mixed / augmented reality
dc.subjectHuman centered computing → Virtual reality
dc.subjectMixed / augmented reality
dc.titleCharacter-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.en_US
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