Interactive Visual Exploration of Unsteady 3D Flows

dc.contributor.authorBuerger, Kaien_US
dc.contributor.authorSchneider, Jensen_US
dc.contributor.authorKondratieva, Polinaen_US
dc.contributor.authorKrueger, J.en_US
dc.contributor.authorWestermann, Ruedigeren_US
dc.contributor.editorK. Museth and T. Moeller and A. Ynnermanen_US
dc.date.accessioned2014-01-31T07:11:07Z
dc.date.available2014-01-31T07:11:07Z
dc.date.issued2007en_US
dc.description.abstractIn this paper we present GPU-based techniques for the interactive visualization of large unsteady 3D flow fields on uniform grids. We propose a novel dual-core approach to asynchronously stream such fields from the CPU, thus enabling the efficient exploration of large time-resolved sequences. This approach decouples visualization from data handling, resulting in interactive frame rates. Built upon a previously published GPU particle engine for flow visualization we have developed new strategies to compute and to visualize path lines and streak lines on the GPU. To provide additional visual cues, focus+context techniques for polygonal meshes have been integrated. The proposed techniques are used in the visual analysis of the Terashake 2.1 earthquake simulation data, and they have been shown to be very effective in revealing the relevant information in this data.en_US
dc.description.seriesinformationEurographics/ IEEE-VGTC Symposium on Visualizationen_US
dc.identifier.isbn978-3-905673-45-6en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/EuroVis07/251-258en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.0 [Computer Graphics]: General; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Keywords: Flow visualization; unsteady flow; GPU-based techniques; particle engineen_US
dc.titleInteractive Visual Exploration of Unsteady 3D Flowsen_US
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