An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System
dc.contributor.author | Karpf, S. | en_US |
dc.contributor.author | Chaillou, C. | en_US |
dc.contributor.editor | P F Lister | en_US |
dc.date.accessioned | 2014-02-06T14:19:43Z | |
dc.date.available | 2014-02-06T14:19:43Z | |
dc.date.issued | 1992 | en_US |
dc.description.abstract | We present in this paper the IMOGENE II system, a massively parallelMulti-SIMD graphics system. This architecture uses a new rasterization scheme combining Object Parallelism and Parallel Virtual Buffers. This scheme leads to a better efficiency than other massively parallel SHvlD systems, and allows a cost-effective, powerful and easily expandable system to be designed. The system consists of several SIMD ScanConversionPipelines each connected to a Multi-Level Virtual Buffer, a Shading Unitcomputing true Phong Shading, a Virtual Accumulation Frame Buffer for anti-aliasing,and a. classical Frame Buffer. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH92/158-169 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System | en_US |
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