Efficiently Rendering Large Volume Data Using Texture Mapping Hardware

dc.contributor.authorTong, Xinen_US
dc.contributor.authorWang, Wenpingen_US
dc.contributor.authorTsang, Waiwanen_US
dc.contributor.authorTang, Zeshengen_US
dc.contributor.editorGröller, E., Löffelmann, H., Ribarsky, W.en_US
dc.date.accessioned2015-11-16T13:39:48Z
dc.date.available2015-11-16T13:39:48Z
dc.date.issued1999en_US
dc.description.abstractVolume rendering with texture mapping hardware is a fast volume rendering method available on high-end workstations. However, limited texture memory often prevents the method from being used to render large volume data efficiently. In this paper, we propose a new approach to fast rendering of large volume data with texture mapping hardware. Based on a new volume-loading pipeline, the volume data is preprocessed in such a way that only the volume data that contains object voxels are loaded into texture memory and resampled for rendering. Moreover, if classification threshold is changed, our algorithm classifies and processes the raw volume data accordingly nearly in real time. Our tests show that about 40% to 60% rendering time is saved in our method for large volume data.en_US
dc.description.sectionheadersPapersen_US
dc.description.seriesinformationVisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualizationen_US
dc.identifier.doi10.2312/vissym19991006en_US
dc.identifier.isbn978-3-7091-6803-5en_US
dc.identifier.issnEG: 1727-5296en_US
dc.identifier.issnSpringer: 0946-2767en_US
dc.identifier.urihttps://doi.org/10.2312/vissym19991006en_US
dc.publisherSpringer and The Eurographics Associationen_US
dc.titleEfficiently Rendering Large Volume Data Using Texture Mapping Hardwareen_US
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