Durer, Gaskets and Barnsley s Chaos Game
dc.contributor.author | Jones, Huw | en_US |
dc.date.accessioned | 2014-10-21T06:18:38Z | |
dc.date.available | 2014-10-21T06:18:38Z | |
dc.date.issued | 1990 | en_US |
dc.description.abstract | Michael Barnsley has generated the Sierpinski triangle or gasket using his"Chaos Game", a technique for generating random points within a fractal object. Extensions of the method are discussed to generate fractal"gaskets" based on other regular polygons. One such figure resembles a tiling pattern based on pentagons known to Albrecht Durer almost 500 years ago. | en_US |
dc.description.number | 4 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 9 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1990.tb00423.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 327-332 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.1990.tb00423.x | en_US |
dc.publisher | Blackwell Publishing Ltd and the Eurographics Association | en_US |
dc.title | Durer, Gaskets and Barnsley s Chaos Game | en_US |