Physics-based Character Skinningusing Multi-Domain Subspace Deformations

dc.contributor.authorKimy, Theodoreen_US
dc.contributor.authorJames, Doug L.en_US
dc.contributor.editorA. Bargteil and M. van de Panneen_US
dc.date.accessioned2013-10-31T10:28:22Z
dc.date.available2013-10-31T10:28:22Z
dc.date.issued2011en_US
dc.description.abstractWe propose a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial rigidity, or locking, associated with coupling low-rank domain models together with hard constraints, we employ penalty-based coupling forces. Themulti-domain subspace integrator can simulate deformations efficiently, and exploits efficient subspace-only evaluation of constraint forces between rotated domains using a novel Fast Sandwich Transform (FST). Examples are presented for articulated characters with quasistatic and dynamic deformations, and interactive performance with hundreds of fully coupled modes. Using our method, we have observed speedups of between three and four orders of magnitude over full-rank, unreduced simulations.en_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-1-4503-0923-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA11/063-072en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Simulation and Modeling [I.6.8]: Types ofSimulation-Animation, Computer Graphics [I.3.5]: Computational Geometry and Object Modeling-Physicallybased modeling Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Virtual Realityen_US
dc.titlePhysics-based Character Skinningusing Multi-Domain Subspace Deformationsen_US
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