3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models
dc.contributor.author | Glander, Tassilo | en_US |
dc.contributor.author | Trapp, Matthias | en_US |
dc.contributor.author | Döllner, Jürgen | en_US |
dc.contributor.editor | H. P. A. Lensch and S. Seipel | en_US |
dc.date.accessioned | 2015-07-09T10:00:28Z | |
dc.date.available | 2015-07-09T10:00:28Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | Isocontours (also isopleths, isolines, level sets) are commonly used to visualize real-valued data defined over a 2D plane according to a set of given isovalues. To support the 3D landscape metaphor for information visualization, a 3D stepped terrain can be derived by lifting and extruding isolines to their particular isovalue, but typically requires triangulation of the resulting surface representation in a preprocessing step. We present a concept and rendering technique for triangle-based terrain models that provide interactive, adaptive generation and visualization of such stepped terrains without preprocessing. Our fully hardware-accelerated rendering technique creates additional step geometry for each triangle intersecting an iso-plane on-the-fly. Further, an additional interpolation schema facilitates smooth transition between established 3D terrain visualization and its stepped variant. | en_US |
dc.description.sectionheaders | Modeling and Simulation | en_US |
dc.description.seriesinformation | Eurographics 2010 - Short Papers | en_US |
dc.identifier.doi | 10.2312/egsh.20101037 | en_US |
dc.identifier.pages | 17-20 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egsh.20101037 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | 3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models | en_US |