Hybrid Smoothed Particle Hydrodynamics

dc.contributor.authorRaveendrany, Karthiken_US
dc.contributor.authorWojtanz, Chrisen_US
dc.contributor.authorTurk, Gregen_US
dc.contributor.editorA. Bargteil and M. van de Panneen_US
dc.date.accessioned2013-10-31T10:28:17Z
dc.date.available2013-10-31T10:28:17Z
dc.date.issued2011en_US
dc.description.abstractWe present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid to enforce a divergence free velocity field, followed by a local density correction of the particles. This avoids typical grid artifacts and maintains the Lagrangian nature of SPH by directly transferring pressures onto particles.Our method can be easily integrated with existing SPH techniques such as the incompressible PCISPH method as well as weakly compressible SPH by adding an additional force term. We show that this hybrid method accelerates convergence towards uniform density and permits a significantly larger time step compared to earlier approaches while producing similar results. We demonstrate our approach in a variety of scenarios with significant pressuregradients such as splashing liquids.en_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-1-4503-0923-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA11/033-042en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS):I.3.7 [Computer Graphics]: Three-Dimensional Graphicsand Realism-Animation; I.6.8 [Simulation and Modeling]:Types of Simulation-Animation.en_US
dc.titleHybrid Smoothed Particle Hydrodynamicsen_US
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