Volumetric Billboards
dc.contributor.author | Decaudin, Philippe | en_US |
dc.contributor.author | Neyret, Fabrice | en_US |
dc.date.accessioned | 2015-02-23T09:30:03Z | |
dc.date.available | 2015-02-23T09:30:03Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | We introduce an image-based representation, called volumetric billboards, allowing for the real-time rendering of semi-transparent and visually complex objects arbitrarily distributed in a 3D scene. Our representation offers full parallax effect from any viewing direction and improved anti-aliasing of distant objects. It correctly handles transparency between multiple and possibly overlapping objects without requiring any primitive sorting. Furthermore, volumetric billboards can be easily integrated into common rasterization-based renderers, which allows for their concurrent use with polygonal models and standard rendering techniques such as shadow-mapping.The representation is based on volumetric images of the objects and on a dedicated real-time volume rendering algorithm that takes advantage of the GPU geometry shader. Our examples demonstrate the applicability of the method in many cases including levels-of-detail representation for multiple intersecting complex objects, volumetric textures, animated objects and construction of high-resolution objects by assembling instances of low-resolution volumetric billboards. | en_US |
dc.description.number | 8 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 28 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2009.01354.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 2079-2089 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2009.01354.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Volumetric Billboards | en_US |