Random Access Segmentation Volume Compression for Interactive Volume Rendering

dc.contributor.authorPiochowiak, Maxen_US
dc.contributor.authorKurpicz, Florianen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorAigner, Wolfgangen_US
dc.contributor.editorAndrienko, Nataliaen_US
dc.contributor.editorWang, Beien_US
dc.date.accessioned2025-05-26T06:37:19Z
dc.date.available2025-05-26T06:37:19Z
dc.date.issued2025
dc.description.abstractSegmentation volumes are voxel data sets often used in machine learning, connectomics, and natural sciences. Their large sizes make compression indispensable for storage and processing, including GPU video memory constrained real-time visualization. Fast Compressed Segmentation Volumes (CSGV) [PD24] provide strong brick-wise compression and random access at the brick level. Voxels within a brick, however, have to be decoded serially and thus rendering requires caching of visible full bricks, consuming extra memory. Without caching, accessing voxels can have a worst-case decoding overhead of up to a full brick (typically over 32.000 voxels). We present CSGV-R which provide true multi-resolution random access on a per-voxel level. We leverage Huffman-shaped Wavelet Trees for random accesses to variable bit-length encoding and their rank operation to query label palette offsets in bricks. Our real-time segmentation volume visualization removes decoding artifacts from CSGV and renders CSGV-R volumes without caching bricks at faster render times. CSGV-R has slightly lower compression rates than CSGV, but outperforms Neuroglancer, the state-of-the-art compression technique with true random access, with 2× to 4× smaller data sets at rates between 0.648% and 4.411% of the original volume sizes.en_US
dc.description.sectionheadersVolume and Color
dc.description.seriesinformationComputer Graphics Forum
dc.identifier.doi10.1111/cgf.70116
dc.identifier.issn1467-8659
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70116
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70116
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Information systems → Data compression
dc.subjectComputing methodologies → Rendering
dc.subjectInformation systems → Data compression
dc.titleRandom Access Segmentation Volume Compression for Interactive Volume Renderingen_US
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
cgf70116.pdf
Size:
9.7 MB
Format:
Adobe Portable Document Format
Loading...
Thumbnail Image
Name:
1149-file-i8.pdf
Size:
478.58 KB
Format:
Adobe Portable Document Format
Collections